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Introduction and Review This is the eight post in a series on building a Silverlight game . In the last post , we coded up all the steps to drag rectangles around the canvas. This left us with a very simple program where we could pick up and
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Introduction and Review This is the eight post in a series on building a Silverlight game . In the last post , we talked about all the steps that we need to take to drag a rectangle around. In this post, we’ll write the code to satisfy all
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This is the seventh post in a series on building a Silverlight game . In the last post , we wrote code to set up a rectangle for dragging. In this post, we’ll look at what it will take to drag the rectangle around the playing area. Recap So
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This is the sixth post in a series on building a Silverlight game . In the last post , we wrote code to change the cursor into a hand when the player mouses over the orange rectangle. Introduction In this post, we’ll write some code to set up a
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Here’s a short screencast that explores using ADO.NET Data Services (Astoria) to provide data for a Silverlight 3 navigation application. The screencast is just a bit over thirty minutes and is about 1/3 slides and 2/3 demo. The screen cast covers
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This is the fifth post in a series on building a Silverlight game . In the last post , we finished our basic layout: three stack panels for the game rectangles, some rectangles to play with, and a bottom border for the rectangles to sit on. With
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This is the third post in a series on building a Silverlight game . In the last post , we created our game canvas and three stack-panels to hold our rectangles. Our goal is to create the Towers of Hanoi game pictured below. We have our canvas set
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This is the second post in a series on building a Silverlight game. Read Part 1 : Introduction & Tools . In this post, we’ll set up the basic layout necessary for the game. Based on the game screenshot above and the rules for Towers of Hanoi , we
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The 2009 Day of .NET is happening August 28 and 29th. I’ll be presenting on “Building a Silverlight game with Visual Studio and Expression Blend”. This presentation will walk through using the two developer tools in concert to build a fun little Silverlight
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After being baffled for a long time about how all the Expression products fit together with Visual Studio, I think I’m finally get the hang of things. The kids and I have been working on a Silverlight game together (they draw the pictures and I do the
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