Browse by Tags
All Tags »
silverlight (RSS)
I think I’m actually sort of relieved to find out that the Visual Studio 2010 Release Candidate doesn’t support Silverlight 4. I just finished up my Silverlight 4 development environment a few weeks back and wasn’t looking forward to blowing it
Read More...
Introduction and Review This is the eight post in a series on building a Silverlight game . In the last post , we coded up all the steps to drag rectangles around the canvas. This left us with a very simple program where we could pick up and
Read More...
Introduction and Review This is the eight post in a series on building a Silverlight game . In the last post , we talked about all the steps that we need to take to drag a rectangle around. In this post, we’ll write the code to satisfy all
Read More...
This is the seventh post in a series on building a Silverlight game . In the last post , we wrote code to set up a rectangle for dragging. In this post, we’ll look at what it will take to drag the rectangle around the playing area. Recap So
Read More...
This is the sixth post in a series on building a Silverlight game . In the last post , we wrote code to change the cursor into a hand when the player mouses over the orange rectangle. Introduction In this post, we’ll write some code to set up a
Read More...
Here’s a short screencast that explores using ADO.NET Data Services (Astoria) to provide data for a Silverlight 3 navigation application. The screencast is just a bit over thirty minutes and is about 1/3 slides and 2/3 demo. The screen cast covers
Read More...
One challenge with ADO.NET Data Services is that it has trouble understanding what’s going on if you add custom properties to your entities on the client side. This post will explain using converters to overcome that challenge when using Silverlight.
Read More...
This is the fifth post in a series on building a Silverlight game . In the last post , we finished our basic layout: three stack panels for the game rectangles, some rectangles to play with, and a bottom border for the rectangles to sit on. With
Read More...
This post will look at using the Silverlight Unit Test Framework to make it possible to use TDD to test a ViewModel (MVVM) that is making asynchronous calls to ADO.NET Data Services. With Silverlight 3, we have a collection of new ideas, technologies,
Read More...
This is the third post in a series on building a Silverlight game . In the last post , we created our game canvas and three stack-panels to hold our rectangles. Our goal is to create the Towers of Hanoi game pictured below. We have our canvas set
Read More...
The 2009 St Louis Day of .NET was a lot of fun and the venue this year (Ameristar) was a huge upgrade from last year’s. Here are the materials from my presentation. Building a Silverlight Game with Visual Studio and Expression Studio This session
Read More...
This is the second post in a series on building a Silverlight game. Read Part 1 : Introduction & Tools . In this post, we’ll set up the basic layout necessary for the game. Based on the game screenshot above and the rules for Towers of Hanoi , we
Read More...
Just about a month until DevLink. The conference schedule has been posted . I’ll be presenting on Ruby on Rails Friday, Aug 14 and on Silverlight Saturday, Aug 15. Tickets are still available . Share this post: Email it! | bookmark it! | digg it! | reddit
Read More...
The 2009 Day of .NET is happening August 28 and 29th. I’ll be presenting on “Building a Silverlight game with Visual Studio and Expression Blend”. This presentation will walk through using the two developer tools in concert to build a fun little Silverlight
Read More...
My humble Silverlight game was selected as a finalist in the Server Quest Contest! Well, it's entirely possible that all submitted games were "selected" as finalists, but that's okay too. If you'd like to vote for my game, you can do that at http://www.serverquestcontest.com/game.aspx?GID=11
Read More...